

Hammer Skin Weights Assigns selected vertices with the same weight values as their neighboring vertices, resulting in smoother deformation. Smooth Skin Weights Smooths the skin weights of the selected skinned object.

For example, copying the smooth skin weights from one medium sized biped model to another produces much better results than copying smooth skin weights from a small biped model to a large biped model. In addition, your source and destination skins should look similar in size and proportion. For example, the skinned meshes you are copying weights to and from should be located at the same X, Y, Z coordinate positions.

For best results when copying smooth skin weights, note the following:
