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Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off.Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted.Fixed an issue where water FX may appear choppy during gameplay.Fixed an issue where horse animations would fail to load during an in-game cinematic.Restored the window-breaking and car-shaking FX in the sniper in-game cinematic.Fixed an issue where animations may fail to load during gameplay.Fixed a gap in geometry visible during gameplay.Fixed an issue where lighting and texture may flicker during gameplay.Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay.Fixed an issue where camera will not rotate in while in the Lighting tab.Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu.Increased active loading to reduce load times on gameplay progression.Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended.Fixed an issue with the tutorial’s user interface not displaying correctly.Fixed an issue where certain artifacts and weapon skins textures may not properly render.Fixed an issue where the pop-up to enable diagnostics after a crash did not appear.Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage.Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage.Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale).
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This update addresses fixes for performance, user experience, visuals, and more. A patch for The Last of Us Part I is now live.
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